![]() ![]() All of that to say, I want to delve deeper into the games files and extract more cut content, or try and track down an even older beta cart/ROM than the 6.4. For some reason, the devs changed the name of the 'Drug Gun' to "Tranquilizer' and changed the Crossbow's primary function to 'Sedate' from 'Drug' in the betas, but failed to change the DrugSpyĪlright that was a lot of verbal diarrhea. From what I can tell, silencers and scopes would have also been collectible items, possibly for each weapon Apparently a Magsec SMG existed but I haven't found evidence for it There is only 1 mention of the 'Magsec' in the games files meaning that it was probably called Lee's Gun until very late in development. As well, there are seemingly two fully cut weapons called the AR27, and SMG27, whose names still appear in memory at the addresses above We could have had hammers and 'sonic screwers' as weapons, and had the ability to SD at any point you wish Perfect dark beta Pc#PD decompiler file 'list.c' contains weirdly named weapons and assets including: Lee Gun 1, Maian SMG, PC Gun (laptop gun?), Z2020 (Farsight), Drug gun (tranquilizer gun), Flashbang, Actual GE IRL weapon names, Cloaker, Speed Pill, Baggage Carrier (suitcase), Isotope, /*0x771*/ "***eyespyZ", /*0x75e*/ "***lumphammerZ", /*0x75d*/ "*sonicscrewerZ", /*0x76f*/ "PrussdarZ", "Autosurgeon" (81070002 FACC), AR27 (8107007E EE98), SMG27 (81070082 EF50), SD Pill Stageable.txt from PD Github Decompilation files mentions a total of 50 maps, some of which started off as having GE names ![]() Looking through some of the game's files in plain text reveals a few bits of information, here are some that I found: Github, most importantly is the game's source code: GeoCities, A very old but very good beta breakdown by level: PrincessSilo, Unsolved mysteries in PD64 (parts 1 and 2):, GameFAQs, evidence of Maian Grenade becoming the N-Bomb in the game's memory (see pictures) PDWiki, evidence of a cut mission still in the game's memory: Unseen64, some really interesting concept art and 3D viewer stills for resources (image sources unknown, would like to know more).: I was hoping to get some info on some of the info, specifically the screencaps and model showcases on the Unseen64 pages. Perfect dark beta series#Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.I've been compiling some really interesting stuff on cut/beta content from Perfect Dark. Perfect dark beta free#Subscribe to my free weekly content round-up newsletter, God Rolls. “We wish all our former colleagues the very best, and I’m confident in the team we have in place, the new talent joining, and we can’t wait to share more with the fans.”įollow me on Twitter, YouTube, Facebook and Instagram. “In this journey, it’s not uncommon for there to be staffing changes, especially during a time of global upheaval over the last two years, and there’s plenty more work in front of us to deliver a fantastic Perfect Dark experience to our players. In creating The Initiative, we set out to leverage co-development partnerships to achieve our ambitions, and we’re really excited about all the progress we’re seeing with our relationship with Crystal Dynamics. ![]() “It’s no small task to build a studio and reinvent a beloved franchise. We’ll see if Microsoft has anything to say past studio head Darrell Gallagher’s statement to VGC: After that, games like Fable and Everwild are still in development and also far away, though we haven’t heard as much drama about their development to date, like what we’re seeing here with whatever’s going on in The Initiative. It’s…a lot, and the general sense is that this game is likely to continue to undergo overhauls, and that it’s still very, very far away from release, and Microsoft may have to rely on some of its other higher profile projects to perform first, the next one being Bethesda’s Starfield, due out this fall with its extremely confident projected release date. Perfect dark beta full#I highly recommend you check out the full VGC article with ends with a lengthy list of the Perfect Dark development team with all the departures highlighted. ![]()
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